Patch notes 0.1.42-alpha
RuneEra » Devlog
- Reduced search resource mana cost
- Reduced security wall cost
- Added exotic animals event
- Fixed item behavior change when claiming area
- Added set all item behaviors
- Added tree dying off due to old age and dense tree population
- Fixed store request item duplication
- Changed plant mold disease to death at 100% disease
- Fixed ai attack direct path estimation
- Static electricity ability ignores friendly units
- Fixed portal adventure quest, prolonging time on load
- Fixed icy clover recipe material cost
- Fixed extraction station craft material cost
- Added travel visit as separate event timer
- Restricted swap mana ability usage in dungeon
- Rebalanced guard quest reward amount
- Fixed vampire fang passive effect
- Rebalanced melee abilities range and damage
- Increased default event timers
- Rebalanced Harbinger boss fight
- Reworked slow mana ability into time warp ability
- Improved visited trader stock
- Improved boss loot, added runes
- Reduce rarity chance of runes in quest rewards
- Rebalanced Basilisk boss fight
- Rebalanced Draeglisk boss fight
- Added t5 divine light priest ability, moved revive from t5 to t2
- Rebalancing revive ability to scale with healing stat
Files
RuneEra-alpha_windows.zip 163 MB
Version 0.1.42-alpha 2 days ago
RuneEra-alpha_linux.zip 155 MB
Version 0.1.42-alpha 2 days ago
Get RuneEra
RuneEra
RPG Colony management
| Status | In development |
| Author | RuneEra |
| Genre | Simulation, Role Playing |
| Tags | colony, Fantasy, Management |
| Languages | English |
More posts
- Patch notes 0.1.41-alpha9 days ago
- Patch notes 0.1.40-alpha13 days ago
- Patch notes 0.1.39-alpha22 days ago
- Patch notes 0.1.38-alpha27 days ago
- Patch notes 0.1.37-alpha32 days ago
- Patch notes 0.1.36-alpha36 days ago
- Patch notes 0.1.35-alpha37 days ago
- Patch notes 0.1.34-alpha51 days ago
- Patch notes 0.1.33-alpha54 days ago

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