Patch notes 0.1.9-alpha
Hi guys, this is a bit bigger update that expands social system. At same time it fixes some core bugs. I included console exe, to help with debugging potential crashes.
- Added plant degradation when without sunlight for long time
- Reworked member death mood penalty based on social reputation type
- Increased factions at war with player attack event strength
- Added interactions limit with the same humanoids to encourage interactions with different humanoids while increasing interaction count
- Added social moods for breakup and becoming couples
- Resolve significant regression do to invalid letter capitalization of resource path (only problem in release mode), added check in code to prevent further regressions
- Changed relationship interaction
- Added marriage as relationship type
- Added social Envelopment event
- Added social Hostile as relationship type, more frequent social outburst
- Added social verbal fight action
- Added social attracted effect
- Added social badmouth effect
- Reworked new game menu
- Reworked inventory stock management menu
- Fixed rarity selection
- Reworked settler info
- Added role text field
- Added priority to area entity window
- Fixed floor builder description
- Fixed item degradation reset on drop
- Adjusted ui sizes for better readability
- Now you can place new blueprint over old blueprint, simplify wall + door construction
- Fixed arrested ai request priority
- Fixed caravan manager
- Changed target cursor to stick to entities instead of tiles
Files
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RuneEra
RPG Colony management
Status | In development |
Author | RuneEra |
Genre | Simulation, Role Playing |
Tags | colony, Fantasy, Management |
Languages | English |
More posts
- Patch notes 0.1.11-alpha3 days ago
- Patch notes 0.1.10-alpha4 days ago
- Patch notes 0.1.8-alpha13 days ago
- Patch notes 0.1.7-alpha15 days ago
- Patch notes 0.1.6-alpha16 days ago
- Release 0.1.0-alpha17 days ago
- Patch notes 0.1.1-alpha17 days ago
- Patch notes 0.1.2-alpha17 days ago
- Patch notes 0.1.3-alpha17 days ago
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